This course provides a comprehensive foundation in creating visual content for video games. Students learn game design principles, 2D/3D art creation, character and environment design, and how to implement assets in real-time engines like Unity or Unreal. The curriculum includes concept art, modeling, texturing, UI/UX, and level design, culminating in a portfolio-ready game prototype.
Tools &Software
- Unity (with XR Toolkit, AR Foundation)
- Blender (3D modeling)
- Adobe XD / Figma (UI/UX design for XR)
- C# (scripting)
- ARCore / ARKit, Oculus SDK, WebXR (optional)